Monday, February 6, 2023

Combined Arms: Into the Guadalcanal





 Several from my local gaming group jumped on the Combined Arms pre-order as soon as Warlord Games announced it.   Our group likes to bounce around from game to game, system to system, era to era in a somewhat unorganized fashion.  With that we were hesitant to jump into a major campaign that could take up the better part of a year.  Combined arms even with a shortened victory point end game threshold still could have 15 or more campaign turns each turn having the possibility of up to 6 engagements that could be resolved on the tabletop.  With that my copy bounced around my closet for weeks and months before I had the free time to put something together to run this game. 


Combined Arms was built around the Warlord Games WW2 family of games:  Bolt Action, Victory at Sea, Cruel Seas, and Blood Red Skies.  These games tie in not only with resolving engagements on the map but also are modified with the player cards.   These cards allow modification of the tabletop games with additional units, pregame movements, modified deployment, and so on.  Blood Red Skies being the only Warlord system we regularly play.  We will be modifying the campaign rules to interact with General Quarters 3 for our Naval Engagements and Fistful of TOWs 3 for our Land combat.  

 


We will be playing our campaign in Guadalcanal with 4 players.  2 Players taking the IJA/IJN and another 2 taking the USMC/US Army/US Navy.   Each pair will share an Initiative Card hand and work together on the map portions of the game before breaking off into tabletop engagements.  


More to come on our implementation of General Quarters and Fistful of TOWs to come soon.  If all the plans come together we will see battle reports after Adepticon in April.


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